Zombie Dog
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| Zombie Dog | |||
|---|---|---|---|
| Sprites | |||
| Appears in | EarthBound, Mother 3 | ||
| EarthBound | |||
| Status | Normal | ||
| Hit points | 210 | ||
| Psychic points | 0 | ||
| Offense | 39 | ||
| Defense | 51 | ||
| Speed | 30 | ||
| Guts | 10 | ||
| Experience reward | 1354 | ||
| Wealth | $54.00 | ||
| Drops | Bottle Rocket (1/32) | ||
| Vulnerable to | PSI Fire, PSI Freeze, PSI Flash, Hypnosis | ||
| Location | Threed, Grapefruit Falls | ||
| Mother 3 | |||
| Status | Normal | ||
| Level | 12 | ||
| Hit points | 115 | ||
| Psychic points | 0 | ||
| Offense | 42 | ||
| Defense | 5 | ||
| IQ | 6 | ||
| Speed | 25 | ||
| Experience reward | 29 | ||
| Wealth | 0 DP | ||
| Drops | Nut Bread (70%) | ||
| Vulnerable to | Sleep, Wall Staple, PK Fire, Duster's Special Attacks | ||
| Location | Osohe Castle Cemetery | ||
In EarthBound
Edit
These enemies are first encountered by Ness and Paula near the mobile circus animal cages south of Threed during the zombie infestation. They make their second appearance in the tunnel to Grapefruit Falls.
The bite attack of these enemies can deal low to moderate damage. Zombie Dogs can utilize their poisonous fangs to inflict the "poison" status ailment to Ness and co. dealing added damage. Luckily, these enemies are vulnerable to Offense PSI like PSI Fire, PSI Freeze, PSI Flash, and some Assist PSI like Paralysis and Hypnosis.
These enemies can be paired up with No Good Flies and Urban Zombies. Their battle theme is "Battle Against a Weird Opponent."
In Mother 3
Edit
- "It chews on its own bones in lieu of a snack. Its most charming point is its drooping eyeball"
- — Battle Memory
- "Don't let his winning smile fool you. He's not the toughest enemy around - his bark is worse than his bite. A few hits should be enough to tame him. Drops Nut Bread (70%)."
- — Mother 3 Guidebook
The appearance of these enemies are very different from that of EarthBound's. These enemies have an eye drooping from its socket and has uneven teeth. They are in a begging pose, which bears similarity to the stereotypical "Zombie walk". These enemies are first and only encountered by Duster in the cemetery in front of Osohe Castle in Chapter 2.
Their standard attack can deal low to moderate damage. Luckily, unlike their EarthBound equivalents they cannot inflict the "poison" status ailment. These enemies vulnerable to Duster's Hypno-Pendulum which causes sleepiness and his Wall Staples which cause solidification.
Their battle theme is "Fate".