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Status Ailment
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A status ailment effects a party member in all three games in the Mother (series). Some ailments are realistic such as homesickness or asthma. There are only two trademark status aliments: Asthma, it is the status aliment that only Ninten receives, and Homesickness, which only Ness receives. The following is a list of other possible status ailments.
They can be categorized by types, As all status ailments do hinder the battle progress of both enemies and the player.
- Damage-Dealing Status ailments: Produces damage on a target per turn, even outside of battle.
- Stat-Decreasing Status ailments: Lowers the chances of a target from hitting, exclusively Crying.
- Restriction-Dealing Status ailments: Hinders action; some can be cured by a few turns, while others do not.
CoL, HoL, RH, and SH stand for Cup of Lifenoodles, Horn of Life, Refreshing Herb and Secret Herb, respectively.
| Status | Effect | Causes | Cures |
|---|---|---|---|
| Asleep | Prevents all action. | Caused by Hypnosis. |
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| Asthma | Occasionally causes victim to miss turns during combat. Specific to Mother, only Ninten can be affected by this. | Enemy attacks such as Mad Truck's exhaust fumes. | AsthmaSpray. |
| Blind | Increases chance to miss with physical attacks; equivalent to crying. | Enemy attacks. | None known. |
| Burning | Causes damage each turn. | Possible side effect of PSI Fire. | None known. |
| Cold (Sniffling) |
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| Confused | Victim may attack anyone during battle, including both allies and unintended enemy targets. | May be caused by Brainshock, BrainCyclone, Wicked seeds or Rockoyles. | Noble seeds. |
| Diamondized | Victim is transformed into a diamond statue and is unable to act in any way. Functions the same way as Unconscious, except that the hospital can't heal it(the blue-haired healer can). | Enemy attacks such as Trillionage Sprout's eerie stare. | CoL, HoL, SH, PSI Healing γ. |
| Disrupted Concentration | Prevents the use of PSI. | Enemy attacks such as Mad Duck's sense disruption. | Can't be cured. Lasts several turns. |
| Fleas | Occasionally prevents the victim from using special abilities such as PSI. Specific to Mother 3. | Comes from some animals. | Flea Powder. |
| Frozen | Prevents movement. | Possible side effect of PSI Freeze. | None known. |
| Homesick | Occasionally causes victim to waste a turn reminiscing about home. Specific to EarthBound, only Ness and the Mischievous Mole can be affected by this. | From not calling Ness' mother for a lengthy period of time. | Calling Ness' mother via telephone(being called via the Receiver Phone does not work), or talking to her. Temporarily cured by a chick(chicken does not work). |
| Mushroomized | Occasionally causes the victim to attack its allies. Also randomly changes movement controls while walking outside of battle. | Enemy attacks such as a Ramblin' Evil Mushroom's spores. | Can only be cured by a blue-haired healer, or the mushroom picking girl near a cave. |
| Nausea |
| Enemy attacks such as Master Belch's or Stinky Ghost's burps. |
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| Numb/Paralyzed | Prevents movement. In Mother, this is equivalent to stone or unconscious; if all players are afflicted by one of these effects, the game is over. | Possible side effect of PSI Flash or PSI Thunder. |
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| Poisoned | Causes about 20 damage each turn in EarthBound, and about 5 in Mother 3. | From naturally poisonous enemies such as snakes and arachnids. |
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| Possessed | A Tiny L'il Ghost follows the victim, which, on each turn, will either do an insignificant amount of damage or solidify someone. Specific to EarthBound. | Enemy attacks such as Zombie Possessor's icy hand. | Receiving an attack that damages the entire party(such as PSI Fire); the ghost itself can take damage. |
| PSI Block | Prevents the use of PSI. Specific to Mother; however, EarthBound has an equivalent ailment, disrupted concentration. | Can't be healed. Lasts until the battle ends. | |
| Puzzled | Victim occasionally wastes turns daydreaming. | Caused by the attacks of Titanian, Woodoh, and Kelly. | Can't be healed. Lasts until the battle ends. |
| Solidified | Prevents movement, but not PSI. | Enemy attacks, such as Coil Snake's coil. | Can't be cured, but only lasts one turn. |
| Stone | Prevents all action. Equivalent to unconsciousness or paralysis; if all players are afflicted by one of these effects, the game is over. Specific to Mother. | StoneOrigin. | Healing γ. |
| Strangeness | Occasionally causes the victim to attack its allies. | Possible side effect of PSI Flash, certain effect of Brainshock. |
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| Stuck | Equivalent to paralysis, also counts as unconscious. However, it will heal after a few turns. Specific to Mother. | Can't be cured. Lasts several turns. | |
| Sunstroke | Causes 4 damage every turn. | From being in the desert for some period of time. | CoL, HoL, RH, SH, Wet Towel, PSI Healing. |
| Unconscious (Fainted) | Prevents all action. If all characters are in an unconscious state, the game is over. | From being reduced to 0 HP. |
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| Uncontrollable crying | Greatly increases chance to miss with physical attacks(but not PSI). | Possible side effect of PSI Flash or various enemy attacks such as a Mad Taxi's exhaust fumes. |
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