PSI
From EarthBound Wiki
PSI (Psionics) or PK (Psychokinesis) refers to the fictional psychic powers that appear throughout the Mother series. These abilities vary between their users, both protagonist characters and foes alike. PSI becomes stronger throughout the games, and the power level is designated by the Greek letters alpha (α), beta (β), gamma (γ), sigma (Σ) and omega (Ω). Also, PSI abilities can be disambiguated into four different categories:
- Assist PSI -- Known for using shields, altering the status of an ally or foe, (This doesn't include HP or PP.), or inflicting a status ailment.
- Offense PSI -- Known for dealing significant, elemental, or even mortal damage to either ally or foe.
- Recover PSI -- Known to recover the HP and PP of an ally or foe, as well as removing status ailments, especially incapacitation.
- Other PSI -- Known for PSI used "only" in the overworld. Teleport is an exclusive example.
PSI abilities come from the aliens of Giygas's species, though the secrets of PSI were stolen from them by George. According to Mother 3, Magypsies also know how to use it and have been using it for centuries, but Mother 3 is said to take place in another world altogether from the first two games in the series. Calling the offensive moves PSI was probably another mistranslation on EarthBound, as the attacks where called PK in the unreleased official translation of Mother 1.
[edit] PSI abilities in Mother
- 4th-D Slip -- Assist PSI, it makes the retreat rate of all party members into 100%. However, some battles can't be escaped. (ex. Boss battles.)
- BrainCyclone -- Assist PSI, it inflicts the "strangeness" status ailment to an opponent. Later levels can target multiple enemies.
- BrainShock -- Assist PSI, it also inflicts "strangeness" to an opponent. It can target one or more enemies.
- Darkness -- Assist PSI, it inflicts the "blindness" status ailment to an opponent.Later levels can target multiple enemies.
- DefenseDown -- Assist PSI, it lowers a minimal amount of defense points from an enemy. Later levels can target multiple foes.
- DefenseUp -- Assist PSI, it increases a minimal to a moderate amount of defense points to a party member. Later levels can increase the defense of all party members.
- Healing -- Recover PSI, it heals a status ailment from a party member. Later levels allow this ability to cure more status ailments from all party members.
- Hypnosis -- Assist PSI, it inflicts the "sleepiness" status ailment to an opponent. Later levels can target multiple foes.
- LifeUp -- Recover PSI, it recovers the HP of a party member to a minimum or maximum rate.
- OffenseUp -- Assist PSI, it increases a minimal to a moderate amount of offense points to a party member. Later levels can increase the offense of all party members.
- PK Fire -- Offense PSI, an elemental ability that can cause damage, and possibly the "burn" status ailment to multiple opponents.
- PK Freeze -- Offense PSI, an elemental ability that can cause damage, and possibly the "freeze" status ailment to a single opponent.
- PK Thunder -- Offense PSI, an elemental ability that can cause damage, and possibly the "numbness" status ailment to a random opponent.
- Powershield -- Assist PSI, it can half the damage, or reflect 50% back to an opponent. This ability can be used to one or more party members.
- PK Beam -- Assist PSI, it is rumored to be the strongest attack PSI. Can deal maximum to a significant amount of damage to one or all opponents.
- PSI Block -- Assist PSI, it hinders an opponent from using any Offense, Recover, and Assist PSI to one or more opponents.
- PSI Shield -- Assist PSI, it can half PSI damage, or reflect 50% back to an opponent. This can be used to one or more party members.
- PSI-Magnet -- Recover PSI, It steals a minimum amount of PP from one or all opponents.
- QuickUp -- Assist PSI, it increases a minimal to a moderate amount of speed points to a party member. Later levels can increase the speed of all party members.
- Shield Off -- Assist PSI, it removes any shield from one or more opponents.
- SuprHealing -- Recover PSI, it instantly revives a party member to full HP. Later level allow the recover of one or more party members.
- Telepathy -- Assist PSI, it allows the user to detect the stats, weaknesses, and possibly the amount of HP that one or all opponents have.
- Teleport -- Other PSI, it allows the user and his/her party members to "leap" to previously-visited towns.
[edit] PSI abilities in EarthBound
- Brainshock -- Assist PSI, it inflicts the "strangeness" status ailment to an opponent. Can target one or more enemies.
- Defense down Assist PSI, it lowers the defense stat of an enemy to a low or high rate. Can target one or more enemies.
- Healing -- Recover PSI, it heals one or more status ailments from an ally. Some status ailments like " Mushroomization" can't be cured. Can be used outside battle.
- Hypnosis -- Assist PSI, it inflicts the "sleepiness" status ailment to an opponent. Can target one or all enemies in battle.
- Lifeup -- Recover PSI, it heals a party member to a minimum to maximum amount of HP. Can be used outside battle, and can target one or more allies.
- Offense up -- Assist PSI, it raises the attack stat of a party member to a low to high rate. Can be used for one or more allies.
- Paralysis -- Assist PSI, it inflicts the "numbness" status ailment to an opponent. Can target one or all enemies in battle.
- Shield -- Assist PSI, shields or counters most physical attacks. Effective when stacked. Can be used to one or all allies.
- Telepathy -- Exclusive PSI, it works like 'instant messaging' to another person. Paula uses this to communicate with Ness and Jeff.
- Teleport -- Other PSI, it can make the user "jump" into previously-visited towns. It increases walking speed, and is used only outside battle.
- PSI Farewell -- Exclusive PSI, works like Teleport β.
- PSI Fire -- Offense PSI, an elemental ability that can burn an opponent. Best against ice-based foes. Targets one row of enemies.
- PSI Flash -- Offense PSI, inflicts a random status ailment to an opponent. It can rarely incapacitate a target. Targets all enemies.
- PSI Freeze -- Offense PSI, an elemental ability that can freeze to an opponent. Best against fire-based enemies. Targets one.
- PSI Magnet -- Recover PSI, it steals a minimum amount of PP from enemy targets. Can target one or all.
- PSI Rockin -- one of the strongest Offense PSI abilities. Deals significant damage. Targets all enemies.
- PSI Shield -- Assist PSI, shields or counters most PSI attacks. Effective when stacked. Can be used to one or all allies.
- PSI Starstorm -- One of the strongest Offense PSI abilities. Deals major damage. Targets all enemies.
- PSI Thunder -- Offense PSI, an elemental ability that can inflict numbness, as well as very high damage. Targets a random opponent. Tends to miss often.
[edit] PSI abilities in Mother 3
- Brainshock -- Assist PSI, it inflicts "strangeness" to one or more opponents.
- Counter -- Assist PSI, it reflects 50% of physical damage from an opponent. Some attacks can't be halved, however. Can be used to one or more allies.
- Defense Down -- Assist PSI, it lowers the defense stat of one or more opponents at a minimum to a maximum rate. Effective when stacked.
- Defense Up -- Assist PSI, it increases the defense stat of one or more allies by a low to high rate. Effective when stacked.
- Healing -- Recover PSI, it removes one or more status ailments to one or more allies.
- Hypnosis -- Assist PSI, it inflicts "sleepiness" to one or more opponents.
- Lifeup -- Recover PSI, it recovers the HP of one or more allies to a range of minimum to maximum rate.
- Offense Down -- Assist PSI, it lowers the attack stat of one or more opponents at a minimum to a maximum rate. Effective when stacked.
- Offense Up Assist PSI, it increases the attack stat of one or more opponents at a minimum to a maximum rate. Effective when stacked.
- Paralysis -- Assist PSI, it inflicts "numbness" to one or more opponents.
- PK Fire -- Offense PSI, an elemental attack that can target a row of enemies. It rarely inflicts the "burn" status ailment. Effective against ice-type foes.
- PK Flash -- Offense PSI, it can inflict a random status ailment to each of the enemies in battle. It has a low chance of incapacitating a target.
- PK Freeze -- Offense PSI, an elemental attack that can target one opponent. It rarely inflicts the "freeze" status ailment. Effective against fire-type foes.
- PK Ground -- Offense PSI, it targets all enemies in battle. Damage is low, but repetitive. It has a low chance of "tripping (solidification)" to an opponent.
- PK Love -- One of the strongest Offense PSI abilities. Deals significant damage to all opponents.
- PK Starstorm -- One of the strongest Offense PSI abilities. Deals major damage to all opponents.
- PK Thunder -- Offense PSI, an elemental attack that can randomly attack any opponent. Tends to miss often, and rarely inflicts the "numbness" status ailment. Effective against mechanical-based enemies.
- PSI Magnet -- Recover PSI, it steals a low amount of PP from an opponent, to recover the user's PP.
- Psycho-Counter -- Assist PSI, it reflects 50% of PSI damage from an opponent. Some attacks can't be halved, however. Can be used to one or more allies.
- Psycho-Shield -- Assist PSI, it reduces PSI damage from an opponent by 50%. Some attacks can't be halved, however. Can be used to one or more allies.
- Refresh -- Recover PSI, it recovers a minimum to a moderate amount of HP to all allies. Effect disappears in a few turns.
- Shield -- Assist PSI, it reduces physical damage from an opponent by 50%. Some attacks can't be halved, however. Can be used to one or more allies.
