- 0 Talk
-
Mother 1 + 2
| Mother 1 + 2 | |
|---|---|
| | |
| Developer(s) | Ape, Inc. (1 and 2 developer) Nintendo Tokyo R&D Products (1 developer) HAL Laboratory (2 developer) |
| Publisher(s) | Nintendo |
| Designer(s) | Shigesato Itoi (1 and 2 director, designer; 2 producer, scenario writer) Shigeru Miyamoto (1 producer) Hiroshi Yamauchi (1 executive producer) Keiichi Suzuki (1 and 2 composer) Hirokazu Tanaka (1 and 2 composer) Shinbo Minami (1 character designer) Tatsuya Ishii (1 character designer) |
| Series | Mother |
| Resolution | |
| Platform(s) | Game Boy Advance |
| Genre | Console role-playing game |
| Mode(s) | Single player |
| Rating(s) | CERO: All Ages |
| Media | 32 megabit cartridge |
Mother 1 + 2 (MOTHER 1 + 2 Mazā Wan-Tsū) is a console role-playing game developed by Ape Inc., Nintendo Tokyo R&D Products and HAL Laboratory and published by Nintendo for the Game Boy Advance on June 20, 2003. It is a compilation of the first two installments of the Mother series, Mother and Mother 2: Gyiyg Strikes Back! (the latter being known in North America as EarthBound). The game was meant to promote the upcoming Mother 3 (also for the Game Boy Advance) as the rebirth of the franchise, and it has currently been released only in Japan. As it features two different games, its developer credits vary, but between both Mother and Mother 2, Shigesato Itoi acted as the designer and director, and music was composed by Keiichi Suzuki and Hirokazu Tanaka. Mother tells the story of Ninten, a 12-year-old boy who journeys around the world using his psychic powers to collect eight melodies in order to save the planet from an evil race of mind-controlling aliens. Mother 2 tells the story of Ness, a young boy who journeys around the world also using psychic powers to collect eight melodies in order to save the future from an alien of pure evil, intending to sentence all of reality to the horror of eternal darkness.
Contents |
Development
Edit

Added by Master PorkyMother was designed and directed by Japanese copywriter and television personality Shigesato Itoi. The game was named after John Lennon's song "Mother". Originally, the last parts of the game were not tested for bugs and balance issues. This issue was corrected for the Mother 1 + 2 release.
Development on Mother 2 took place as a joint effort between Ape, Inc. and HAL Laboratory, Inc. and was again designed by Shigesato Itoi. The total development time for the project was five years, much longer than was initially expected. Because two companies were working on Mother 2, responsibilities were spread out between the two studios. Ape had more people working on the title and oversaw the data aspects of the game while HAL worked on the programming. Because the two studios were based at separate locations, employees would regularly have to travel between the studios to work.
A direct sequel to Mother 2 for the Nintendo 64 would later enter the development stages, where it remained for many years before being canceled on August 21, 2000. Three years later, the project began being reworked into a third installment, Mother 3. Around this time, the first two titles received improvements for their forthcoming re-release on the Game Boy Advance, to promote Mother 3.
Released on June 20, 2003 by Nintendo, a bonus cell-phone strap of Mr. Saturn was included for pre-ordered packages of the game. Though the strap was originally intended only for those who had pre-ordered the game, its popularity caused it to be sold briefly on Amazon in Japan. A cost-reduced version of the game was later released for around 2,600 yen, which was packaged with a Club Nintendo serial card. Mother 1 + 2 sold over 250,000 copies, and the reduced-value version has sold an additional 60,000 copies.

Added by Master PorkyThough the port was only released in Japan, the versions of Mother and Mother 2 included in Mother 1 + 2 are actually re-translations of the English versions of the games even though, somewhat ironically, Mother never had a proper English release. The name of the company that directed the port and re-translation has never been announced by Nintendo.
Marketing
Edit
Though the concept of Mother 1 + 2 was to compile two separate games into one easily accessible package, promotion focused entirely on Mother 2 (known in North America as EarthBound), much to the dismay of long-time fans, who argued that the promotional strategy was reducing the importance of the first game.
Differences from Mother and Mother 2
Edit
Numerous changes from the original versions were incorporated into Mother 1 + 2. Changes in Mother related to in-game events, graphics and items are mostly identical to the changes made in the English prototype, Earth Bound Zero. Two obvious differences in both games are that everything seems zoomed in and sounds have been changed slightly due to the Game Boy Advance's screen and sound limitations.
Mother
Edit
- The screen animates when Ninten and co. learn a melody, like in Earth Bound Zero.
- The order that PSI are learned has been changed.
- Ninten's father does not say to hold reset when the game is being shut off. The GBA does not require this, so this was taken out.
- The L-button on the GBA acts like the L-button does in the SNES version of EarthBound.
- The game can be put into Sleep Mode, like most GBA games.
- The characters do not walk in single-tile increments anymore like in Pokémon; movement is more fluid like in EarthBound.
- Ninten and co. can run with the R button. However, unlike Earth Bound Zero, the running does not behave like fast-motion.
- There is a mosaic effect when Ninten and friends enter a battle.
- There is no "Map" item just like in Earth Bound Zero. Instead, the START button must be pressed to bring up the map.
- The battle text speed can be changed.
- Checking an enemy now also results in a 1-line comment about the enemy.
- SMAAASH!! is always displayed in green. In Earth Bound Zero, its color depended on the enemy.
- The enemy and ally attack sounds had been swapped in Mother (but corrected in Earth Bound Zero), which was retained correctly in Mother 1 + 2.
- The text itself changes color when statuses do. The color around the text used to change while the text itself would remain the same color.
- Enemy encounter rates seem to be much higher and similiar to the encounter rates of Pokémon. The old trick where opening the menu often to avoid enemies can no longer be done.
- The old strip club is changed to a different kind of shop.
- "Repel Ring" has been added.
- The Dragon Quest (Dragon Warrior) reference is replaced with "that game".
- Using "Check" in the field will tell Ninten and co. if they can be attacked or not. This is useful since it is not always clear where town boundaries end.
- Other changes that were made between Mother and Earth Bound Zero can be seen, such as
- Crosses were replaced with simple gravestones, etc.
- The crows don't have cigarettes.
- The Shroudly has no blood dripping from its hands.
- The Gang/Nasty Zombies don't have blood, but instead have ties.
- The Bla Bla Gang's leader has no knife.
- Dr. Distorto has no blood on his coat.
- The healer restores the party's HP.
- Magicant's underground path has been changed.
- Money can now be withdrawn from Queen Mary's spring.
- The removal of the non-functioning Friendship Ring from the game's coding.
- Enemies now appear in tunnels.
- Ana is put into character slot #2, moving Loid (who was there first) to slot #3.
- Teleportation time is slightly longer, but the speed is a little slower to make it easier.
- The screen scrolls when the party is sucked into the whirlpool, a change possibly made because of the Game Boy Advance's limited screen size.
- A short scene showing everyone escaping from Eve's factory was added.
- After obtaining Eve's melody, Ninten and friends also get a "Memory Chip", which will instantly take the party back to Eve.
- The Flea Bag does not work on enemies like R7038.
- In another change that was made between Mother and Earth Bound Zero, Ninten and friends have to travel to Queen Mary themselves after the 8th melody instead of instantly being warped to her after learning the 7th melody.
- The philosopher's song is a Japanese translation of what he says in Earth Bound Zero.
- Giegue's attack sound is slightly different.
- "Run" is replaced by "Sing" late in the game. The blank spot was taken by "Settings", so something had to be replaced.
- An extra area was added right before the final battle.
- The ending is completely different. It is the same as the ending of Earth Bound Zero. Just like the prototype ending, it does not change depending on Ninten's final party and assumes the party went the default route.
- Despite being based on the NES prototype, there is no credit to Phil Sandhop or the localization team for Earth Bound Zero.
Mother 2 (EarthBound)
Edit
- The Rock Candy/Condiment glitch has been fixed.
- In Burglin Park, a person talks about flies landing on the food and making it tastier. The text here was altered slightly in the GBA version.
- For some odd reason, the characters for the names are reduced from 6 to 4, and 5 characters can be used to name Ness's dog. This is probably because Japanese games do not normally use the Roman alphabet to write names or text.
- The Exit Mouse cannot be used in the Cave of the Past, which was a bug in the SFC version that was apparently fixed in the SNES version. However, the Exit Mouse can still be used in Giygas's cave.
- The Shattered Men in the Summers Museum disappear after Giygas is beaten, which did not occur in Mother 2 and EarthBound and would make the game freeze if they defeat Ness's team.
- There is a poison-related glitch which allows Giygas to be beaten without praying.
- Jeff can get smash attacks with his guns.
- Almost every scene has scrolling effects due to the Game Boy Advance's screen size.
- The glitch in the Zombie Relief Corps's tent has been fixed.
Reception
Edit
Despite the enduring popularity of the Mother series, Mother 1 + 2 was not well received by fans and critics, and it remains a lowly-regarded part of the franchise.
Sales
Edit
The reduced quality of background music and the odd changes made to in-game text led to sharp criticism, combined with the fact that Nintendo refused to disclose the name of the company that re-translated and ported the two games. Sales declined sharply after the initial release, and Mother 1 + 2 has the worst sales record in the entire series, selling less than the previous-worst 300,000 mark set by Mother 2 (though the game has sold over 300,000 copies if combined with the sales of the "value selection" release).
Music
Edit
- Main article: Mother 1 + 2 (soundtrack)
Mother 1 + 2's soundtrack was was composed by Keiichi Suzuki and Hirokazu Tanaka. It was released on compact disc in 2003. It consists of different arrangements of the original songs, but its title mislead some purchasers into believing that it was a re-release of the original Mother soundtrack. Like the game itself, the soundtrack was not well received by fans because of the low quality of the arrangements, and the fact that the CD jacket contained numerous errors concerning the song titles. However, its release led to renewed calls for the re-release of the Mother soundtrack, and a "re-mastered version" of the Mother soundtrack followed on February 18, 2004.
Suzuki has cited John Lennon as an influential figure to the composers, when composing the original songs from both games.
Advertisement
Edit
Mother 1 + 2 was advertised with four commercials, most of which involve the sprites and names of characters, followed by footage of both games as played on Mother 1 + 2 with a voiceover saying "Weird games or moving RPGs?" followed by the title. Every advert humorously ended with a Mr. Saturn.
External links
Edit
- Official website
- The 1st, 2nd, 3rd, and 4th advertisements