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* Weight: Approximately 140 grams (5 ounces). * Screen: 2.9 inches reflective thin-film transistor (TFT) color LCD. * Power: 2 AA batteries. * Battery life: The average battery life is approximately 15 hours while playing Game Boy Advance games (also dependent on the Game Pak being played and the volume setting). * CPU: 16.8 MHz 32-bit ARM7TDMI with embedded memory. * Memory: 32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte WRAM (external to the CPU). * Resolution: 240 x 160 pixels. * Color support: 15-bit RGB (16-bit color space using 5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 (2^15) simultaneous colors in "bitmap mode".
Backward compatibility for Game Boy and Game Boy Color games is provided by an 4/8 MHz Z80 co-processor, while a link port at the top of the unit allows it to be connected to other devices via use of a Nintendo Game Link cable or GameCube cable. When playing Game Boy or Game Boy color games on the Game Boy Advance, the L and R buttons can be used to toggle between a stretched widescreen format (240x144) and the original screen ratio of the Game Boy (160x144).
All Nintendo handheld systems that have been released since (the SP and Micro versions of the Game Boy Advance, as well as the Nintendo DS, DS Lite and DSi) have included a built-in light and rechargeable battery.
Mother 3 and Mother 1+2 have been released for the Game Boy Advance, meaning that this is the only system that the entire Mother series can be played on.