|Appears in||Mother 3|
|Nom de guerre||Barrier Man, Barrier Dude, Barrier Gal|
|In-battle theme||Strong One|
The Barrier Trio is a boss in Mother 3. They are purple golem-like creatures created by the Magypsy Mixolydia to guard the Tanetane Island Needle. Inscribed on their chests are their names, "Barrier Man", "Barrier Dude", and "Barrier Gal".
Their battle theme is Strong One, which is fitting for what is likely to be the most difficult boss up to this point. The Barrier Trio's arsenal is composed almost entirely of powerful PK attacks; they can use the β and γ levels of all elemental attacks, along with Defense Up Ω to bolster their already formidable defense (despite being considered a single enemy). The Trio are also immune to all status ailments.
From their first turn, they will immediately strike a Barrier Pose, rendering themselves invincible to all but one element of PK for a few turns, based on who calls out the formation. The Barrier Man corresponds to fire, the Barrier Gal to ice, and the Barrier Dude to thunder; their weakness can be confirmed via Boney's Sniff ability.
The best strategy is to ensure first and foremost that the party is at a relatively high level, and well-prepared in terms of items, which usually means stocking up before heading to Tanetane; the necessities should be stored with the Item Guy before the trip, and can be retrieved post-hallucination. The most important items are naturally restorative ones, especially the Secret Herbs and cups of Lifenoodles to keep the party alive.
Once in battle, Lucas should immediately and constantly erect PSI Counters around the party to lower damage from the Barrier Trio's attacks and provide a constant source of damage. Lucas is also the best offensive choice physically between poses, and can double as healer easily; Kumatora will spend most of her turns getting around the Trio's Barrier Poses. This leaves Duster and Boney to handle most of the party's items when Duster isn't making use of his Tickle Stick. This can keep the Trio busy using DefenseUp to rebuff, and may buy the party time for re-establishing psychic shields or buffs of their own.
When the Barrier Trio's HP get low, they will concentrate, signaling that they will use PK Starstorm on the next turn. Psychic shields and healing are the highest priority at this point, in order to counter the massive damage the party will likely suffer; once properly accounted for, the party must use whatever openings remain to deal as much damage as possible, including the highest level of PK Love available to Lucas
The signal for their defeat is when they concentrate again, but don't have enough strength left to do another PSI Starstorm. Once their HP is completely depleted, the exhausted trio will then perform a final, spectacular Barrier Pose before meeting their demise,
- They might be a reference to the Pillar Men, from Jojo's Bizarre Adventure: Battle Tendency. There are 3 of them, they're made of stone and come to life, are probably older than human civilization, and they have a tendency to strike very passive and suggestive fighting poses.